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Forbit

Designer: Tai Jia Yi
Diploma in Visual Communication

Supervisor: Ms Sylvia Tan

The gameplay creates an oppressive environment that mimics the consequences of following trends, ultimately fostering a deeper understanding of the importance of individuality and trying to face the problem of conformity that happens around us. The game is set in a school where players must escape from “the herd” and try to destroy the rules, mirroring the societal norms that often dictate behavior. Try to break the rules or break yourself.